The Legend of the Usable UI Library3 Feb 2017 • 2 min read • #gamedev, #university, #programming
Finding the Solution to a Consistent Gripe
There are a lot of things to love with MonoGame (and by extension, C#). Interfacing is not one of them. By that, I mean, there is absolutely nothing that MonoGame provides to deal with it, you must make use of an interfacing library or roll your own code...except, there are actually very few interfacing libraries for C# and the ones that do exist are either needlessly complex or completely lacking (but odd design choices make them difficult to extend to your needs).
For some time, I found relative success with Squid, a blackbox library where you provide the rendering implementation and gave it inputs and it would take care of the logic, and it sortof worked, but I met 2 issues:Continue reading The Legend of the Usable UI Library