Project Structure & Network Considerationswritten on the 2nd of Feb, 2017 • About a 3 minutes read #gamedev #university #programming
Let's Begin Development!
Like any old programming project, we have to start from actually...making a project! Now, because Unnamed will be an online game, we'll need more than one project. There are three projects in total:
- The client: effectively a view for taking data from the server and passing input back.
- The server: the thing that the game logic will actually run on, alongside storing player data and islands.
- The core: functionality that is shared between the client/server and can function interoperably so a client with different specifications could possibly be made at any time.
You can see that some stuff is done already: I write these things at the end of the day, you know!Continue reading Project Structure & Network Considerations