Posts tagged #tutorial - Page 1

Palette Shifting Effectively

Sail image by Peterson Freitas (Creative Commons Attribution-Share Alike 4.0 International)

Hello! It's been quite a while. I've been trapped in this cycle of trying to figure out what to write, finding it not good enough and then just deferring what to write even longer and I can't say it's been a great move. Before I move on to the topic, I'll put a little update:

  • I have started my final year and my honours project! It revolves around natural language parsing and I will surely write more on that in time.
  • I've been doing occasional streams varying between gamedev and academic. I also updated the site to display when my stream is live some time ago.
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Game Programming Patterns - State Management

This article was written in collaboration between myself, Daniel Ward, Finlay Brooker, Jimi Westerholm, and Igors Bogdanovs for an assignment. This is merely the hosting grounds!

All code examples are for C# with MonoGame. A .zip file is provided at the end of this article with a complete demonstration. The examples given in this article require a basic understanding of C#.

How do Typical Development Paradigms Fit?

When it comes to game development, it can be a bit harder for somebody who primarily focuses on application development to fully transfer their knowledge. With the inclusion of repeating logic centering around game loops, it may not come first nature to know how to write code that isn't so hopelessly bug-prone.

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